JEROEN KOEVOETS
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My name is Jeroen Koevoets, Bachelor of Science graduate in the field of Game Design and production from the NHTV Breda University of Applied Sciences in the Netherlands. (graduated in 2018). 
 
During my studies I have specialized in Game Features Design, Mechanics design, and Level design and Motion Capture. But I also have experience in Quality Assurance. 
 
Games are my biggest passion, not only playing games but also being part of a team creating games that are fun to play. I’m always very interested in the process behind the great games that we get to play as consumers, and I’m always dedicated to try and make the games the best they can be. I am experienced at using graph-based scripting in Unreal 4, and I have also worked with Unity3D. 
 
Game development skills:
  • Blueprinting (Unreal 4)
  • Concepting
  • Gameplay design
  • Level design
  • Menu design
  • Motion Capture hardware operation (Body & Facial)
    • Facial tracking (Faceware Facial Capture)
    • MVN Studio (Body capture software)
  • (Paper) Prototyping
  • Quality Assurance

Non-game development skills:
  • 5+ years of experience at horseback riding

Favourite games:
  • Alan Wake
  • Dead Rising
  • Fire Emblem (series)
  • The Legend of Zelda (series)
  • Overwatch
  • Portal 1 & 2
  • Resident Evil (series)
  • Saints Row (series)
  • Street Fighter (series)
  • Super Mario 64
  • Super Smash Bros. (series)
  • Tomb Raider (series)
  • Valkyria Chronicles (series)

Contact

  • Home
  • Projects
    • All Projects
    • General design
    • Level design
    • Quality Assurance
    • Game Jam Projects
    • Prototyping
  • MoCap
    • MoCap Projects
    • MoCap
  • Modding
    • All Mods
    • Resident Evil 0 HD Mods
    • Resident Evil HD Mods
    • Resident Evil 2 Remake Mods
    • Resident Evil 3 Remake & REsistance Mods
    • Resident Evil 5 Mods
    • Resident Evil 6 Mods
    • RE: Revelations Mods
    • RE: Revelations 2 Mods
    • Devil May Cry 4 Mods
  • Bio
  • CV
  • Contact