Game Mods
This section of my portfolio contains content I've created as a user for existing games. I am not the copyright holder of these games or their content, and have only made fan/user content. All rights belong to their respective owner(s).
Character mods (Model editing and skinning)
For character mods I have taken existing 3D models and edited them to fit to existing character rigs, after which I have skinned them to these existing rigs. All of these mods were made for the PC version of the respective games only.
Resident Evil HD Remaster - 3D character mods:
Pirate Jill from Resident Evil Revelations 1
Pirate Jill from Resident Evil Revelations replaces Jill's military costume (pl0a.arc and ep0a.arc). The mod works in-game and cutscenes.
I kept the original head model so I could keep the facial animations intact for cutscenes. The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For this 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Foley Costumes
Mod Details:
Rachael FBC (default) replaces Jill BSAA (pl21.arc and ep21.arc). The mod works in-game and cutscenes. Cutscenes are now 100% supported. The orange shirt costume replaces RE3 (casual) Jill. Team Wesker replaces the S.T.A.R.S. costume, and Nurse Rachael replaces the Military costume. The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Rachael Ooze replaces Tyrant
First mod replacing an enemy in RE HD. This mod replaces both versions of the tyrant boss with Rachael Ooze from Resident Evil Revelations 1.
The mod has full support for in-game and cutscenes (except for the pre-rendered cutscenes). The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig, with the exception of the claw arm which had a unique rig for the claw arm of the Tyrant. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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Tofu from Resident Evil Darkside Chronicles
Tofu replaces Chris B.S.A.A. (pl20.arc and ep20.arc). The model was skinned in a way so that Tofu's "body" is skinned to the spine bones and to one of the legs so that it looks like Tofu is "hopping around" when walking.
The models needed to be skinned to the REHD character rig, which is a regular T-Pose rig. For the skinning 3DS Max 2012 was used, using the "Skin wrap" and "Skin" tools. After using the Skin Wrap, the skinning had to be corrected where needed, for this I manually editted the skinning by adjusting the vertex weights in the "Skin" modifier. |
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